IeSF’s 8th World Championship 2016 - Jakarta, officially ended on the 9thof October 2016.
The quarter-finals and semi-finals were held on the previous day, being the 8th of October, with the finals being played on the 9th of October 2016 where all the title winners for three different game titles were decided.
The overall winner was Korea, which, remarkably, witnessed its League of Legends team finish the tournament without a single loss.
Korea’s League of Legends team won the title by winning all the sets of games in the final, while its Counter Strike: Global Offensive team finished the tournament in 3rd place overall. Korea’s HearthStone team, while only finishing in 4th place, earned sufficient points to push the Korean national team into first place overall.
The total points earned by Korea was 152 to once again regain the top rank.
The overall runner-up was Finland, whose Counter Strike: Global Offensive team won the the CounterStrike: GO title, with 111 total points.
Austria, which only participated in HearthStone, came on the 3rdplace by earning 100 points for winning such title.
Team China, stayed on the 4thplace with total points of 98.
The opening of the 8th IeSF World Championship 2016 Jakarta, saw a bevy of whos who at the opening, such as, IeSF Board Members, IeSF Presidint Mr. Byung Hun Jun, IeSF Vice-President Mr Silviu Storie, officials from the Indonesian e-Sports Association, as well as personnel from The Association For International Sports for All.
During the 4 days of the tournament, many top-class games occurred which drove the crowds wild while a various events hosted by KEK TV, RAZER, ASUS, allowed visitors to experience a wider range of entertainment.
Thanks to the cooperation with TAFISA, there was a great deal of interest from the media which benefited the sponsors.
Colin Webster, Board Member of IeSF, gave the closing speech. The current status of e-sports becoming a global sport was emphasised, while at the same time asking the players to foster a sense of ethics to further develop e-sports.
Consequently, Korea’s winning back the 1st place in the global ranking as well as the honour of the country in which e-sports is claimed to have started.
As for the IeSF World Championship, as the sole e-sports competition based on nationality, the championship ended with great success once again.
Already everybody is looking forward to the 2017 competition.
International e-Sports Federation (IeSF) hereby announces, followed by 1st Entry, announced on 11th of July, that total 341 participants from 32 countries have registered for 2nd Entry of the 8th e-Sports World Championship Jakarta 2016 (World Championship), which will be held from 6th to 9th of October. Registry includes 141 participants from 14 European countries, 112 participants from 11 Asian countries, 31 participants from 3 African countries, 26 participants from 2 American countries, and 21 participants from 2 Oceanian countries.
As for the number of registered participants for each title, 23 countries registered for League of Legends (LoL), 29 countries for Hearthstone (HS), and 22 registered for Counter Strike : Global Offensive (CS:GO).
IeSF will be supporting each nation with 200,000 USD for athlete travel according to the performance level of each National Federation and quality of qualifying procedures that each of them took to select their national representatives for the 2nd Entry.
The e-Sports World Championship is the sole international e-Sports competition based on nationality. Getting to its 8th convention, this year’s e-Sports World Championship carries more meanings as it is being held together with The Association for International Sport for All (TAFISA) World Games. Although TAFISA World Game had a record of selecting e-Sports as a demonstration program in the 4th TAFISA World Sport for All Games held in Busan, Korea in 2008, this is the very first time that TAFISA and IeSF hold competitions concurrently in the same city.
Meanwhile, in the last year’s 7th e-Sports World Championship Seoul 2015 that took place between 2nd and 5th of December 2015 at Nexon Arena, Seoul, Korea, approximately 250 participants from over 35 countries participated and the title was won by Serbia, followed by Korea(South) as a runner-up. The attention is growing as both countries have registered 13 participants for all three titles to save the World Championship title and to regain the honor as the founding country of e-Sports respectively.
International e-Sports Federation (IeSF) hereby announces that total 479 participants from 37 countries have registered for 1st Entry of the 8th e-Sports World Championship Jakarta 2016 (World Championship). 207 participants from 15 countries of Asia, 169 participants from 14 countries of Europe, 39 participants from 3 countries of America, 23 participants from 2 countries of Oceania, and 41 participants from 3 countries of Africa have registered in 1st Entry.
34 countries registered for League of Legends (LoL), 30 countries registered for Counter Strike: Global Offensive (CS:GO), and 35 countries registered for Hearthstone(HS). South Africa registered a LoL team of 4 men and a woman.
The e-Sports World Championship is the only international e-Sports competition based on nationality. This year’s World Championship will be held together with TAFISA World Games. IeSF plans to portray, during the World Championship, the true values of e-Sports to flourish as content for sports for all and let all younger generation to enjoy. Becoming a part of Sport for all will also be of relevance in the recognition process of SportAccord and IOC.
The 2nd Entry which confirms final entry will be opened from 1st of July until 4th of September. During 2nd Entry, each National Federation conducts National Qualifier and finalizes the participation of national delegates. According to the performance of each National Federation and quality of national qualifying rounds, IeSF will be supporting 200,000 USD for athlete travel.
8th e-Sports World Championships 2016 will be held from 6th to 9th of October this year, in Ancol Beach Auditorium, Jakarta, Indonesia.
Participating Countries by official titles
LoL - 34 - Argentina, Australia, Azerbaijan, Belgium, Brazil, China, Chinese Taipei, Costa Rica, Denmark, Egypt, Finland, Georgia, India, Indonesia, Iran, Italy, Kazakhstan, Korea(South), Macau(China), Macedonia, Malaysia, Mongolia, Netherlands, New Zealand, Philippines, Romania, Russia, Serbia, South Africa, Sweden, Switzerland, Thailand, Tunisia, Vietnam
CS:GO - 30 - Australia, Azerbaijan, Belgium, Brazil, China, Chinese Taipai, Denmark, Egypt, Finland, Georgia, India, Indonesia, Iran, Italy, Kazakhstan, Korea(South), Macedonia, Malaysia, Mongolia, Philippines, Romania, Russia, Serbia, South Africa, Sweden, Switzerland, Tajikistan, Thailand, Tunisia, Vietnam
HS - 35 - Argentina, Australia, Austria, Azerbaijan, Belgium, Brazil, China, Chinese Taipei, Costa Rica, Denmark, Egypt, Finland, Georgia, India, Indonesia, Iran, Italy, Korea(South), Macau, Macedonia, Malaysia, Netherlands, New Zealand, Philippines, Romania, Russia, Serbia, Singapore, South Africa, Sweden, Switzerland, Tajikistan, Thailand, Tunisia, Vietnam
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