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Federation News
SUBJECT While playing games, immersed in the study DATE 2011-06-17
WRITER IeSF HIT 24,398




A 2nd grade elementary school student has recently been immersed in English study which he did not like. This happened since he started playing ‘Word force’, which is a game guessing English vocabulary. He says, “it is a lot more efficient than forcing himself to read English text.” Currently, as the number of students who study by utilizing games increases, the new study method which mixes the advantages of both game and study, ‘G-Learning (Game-Based Learning)’ is attracting social attention. In fact, it is even nothing new. The concept of ‘G-Learning’ has been on people’s lips since Korean government commenced ‘G-Learning research school’ business, which has not achieved any remarkable outcome.
  However, with the diffusion of smart phone and tablet PC, G-Learning started coming up to the surface again. In accordance with this situation, some game companies and education companies are publishing G-Learning products one after another, as well as schools tend to add more class time for G-Learning.
  The most attractive point of G-Learning is fun. Since the study is rather conducted in the amusing circumstance than the cramming system of teaching, the immersion level of students obviously rises. Especially for infants and elementary school students likely having first time study, it is admirable to use since it gives relatively less repulsion for studying. In the perspective of having fun studying while enjoying the game, it emphasizes the concept of natural and gradual motivation for the study.
  Another benefit of G-Learning is that it provides opportunities to utilize online games in positive manner. Meanwhile, games have been considered as the negative factor which disturbs the study, and put away from students and children. However, experts insist rather to develop self-control ability than to compulsorily block. In the same manner, G-Learning system and the applicable games are setting the positive standard for usage of games and opening wide possibility to lead spontaneous participation for the study.

Quote: http://news.chosun.com/site/data/html_dir/2011/05/08/2011050800492.html
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