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SUBJECT KeSPA launches ‘certified e-Sports PC club’ service DATE 2016-11-30
WRITER IeSF HIT 33,315

 

KeSPA launches ‘certified e-Sports PC club’ service

 

ü  IeSF to support expansion of service model

 


 


KeSPA (Korea e-Sports Association), a full member of IeSF (International e-Sports Federation), officially launched ‘certified e-Sports PC club’ service.

 

KeSPA held an opening ceremony for ‘certified e-Sports PC club’ service, where the selected PC clubs were given signboards, at Najin e-World, November 15th, 2016.

 

This service is a part of long-term plan of Korean Ministry of Culture, Sports and Tourism for e-Sports aiming to contribute to the vitalization of e-Sports culture and retaining the base of e-Sports athletic facilities. In order to achieve such goals, KeSPA plans to accredit the legitimate PC clubs to designate as living e-Sports facilities.

 

KeSPA expects ‘certified e-Sports PC club’ would have the following roles:

 

- To be a basic athlete facility whereat amateur e-Sports may be developed

- Foothold to discover new players

- Centric role for constructing e-Sports amateur eco-system

- Improvement of recognition for PC club

- Settlement of ‘clean-user’ culture

- And many aspects for institutional and administrative services

 

Mr. Byung Hun Jun, the president of KeSPA and IeSF, said “PC club is an unique culture that can only be found in Korea, and it is the underlying foundation of Korean e-Sports. We intend to do the best for conducting centric role for e-Sports amateur system and making PC clubs to basic athlete facility. Kind supports for recreating PC clubs to sound leisure spots will be very much appreciated.”

 

Meanwhile, from this opportunity, IeSF will support the expansion plan of ‘certified e-Sports PC club’ to be applied in each National Federation. IeSF also targets to enlarge this successful service to global scale, trying to expand the base of e-Sports and establish real e-Sports base, from amateur base. IeSF also plans to add a ‘customer based’ model to the so-far-prevalent ‘business-to-business’ model to create opportunities for harmonious co-existence.

 

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126 China-Korea e-Sports Competition 2016: Opening of New Intern… 2016-11-25 32738
125 9th IeSF e-Sports World Championship 2017 Host City Bidding… 2016-11-18 34915
124 IeSF Annual General Meeting 2016 held in Jakarta 2016-10-19 44397
123 Korea is victorious at IeSF’s 2016 e-Sports World Champion… 2016-10-10 45694
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