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Federation News
SUBJECT IeSF finalizes 2nd Entry for 8th e-Sports World Championship Jakarta 2016 DATE 2016-09-30

International e-Sports Federation (IeSF) hereby announces, followed by 1st Entry, announced on 11th of July, that total 341 participants from 32 countries have registered for 2nd Entry of the 8th e-Sports World Championship Jakarta 2016 (World Championship), which will be held from 6th to 9th of October. Registry includes 141 participants from 14 European countries, 112 participants from 11 Asian countries, 31 participants from 3 African countries, 26 participants from 2 American countries, and 21 participants from 2 Oceanian countries.

As for the number of registered participants for each title, 23 countries registered for League of Legends (LoL), 29 countries for Hearthstone (HS), and 22 registered for Counter Strike : Global Offensive (CS:GO).

IeSF will be supporting each nation with 200,000 USD for athlete travel according to the performance level of each National Federation and quality of qualifying procedures that each of them took to select their national representatives for the 2nd Entry.

The e-Sports World Championship is the sole international e-Sports competition based on nationality. Getting to its 8th convention, this year’s e-Sports World Championship carries more meanings as it is being held together with The Association for International Sport for All (TAFISA) World Games. Although TAFISA World Game had a record of selecting e-Sports as a demonstration program in the 4th TAFISA World Sport for All Games held in Busan, Korea in 2008, this is the very first time that TAFISA and IeSF hold competitions concurrently in the same city.

Meanwhile, in the last year’s 7th e-Sports World Championship Seoul 2015 that took place between 2nd and 5th of December 2015 at Nexon Arena, Seoul, Korea, approximately 250 participants from over 35 countries participated and the title was won by Serbia, followed by Korea(South) as a runner-up. The attention is growing as both countries have registered 13 participants for all three titles to save the World Championship title and to regain the honor as the founding country of e-Sports respectively.
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